PCB kwafin allo software da yadda ake kwafi kwafin allon PCB da cikakkun matakai

PCB kwafin allo software da yadda ake kwafi kwafin allon PCB da cikakkun matakai

Ci gaban PCB ba ya rabuwa da burin mutane na samun ingantacciyar rayuwa. Daga rediyon farko zuwa uwayen kwamfuta na yau da kuma buƙatun ikon sarrafa kwamfuta na AI, ana ci gaba da inganta daidaiton PCB.
Domin haɓaka PCB da sauri, ba za mu iya yi ba tare da koyo da aro ba. Saboda haka, PCB kwafin allo aka haife. Kwafi na PCB, kwafin allon kewayawa, rufe allon allo, kwaikwayi samfurin lantarki, cloning samfurin lantarki, da sauransu, haƙiƙa wani tsari ne na kwafin allon kewayawa. Akwai hanyoyi da yawa don kwafin PCB da adadi mai yawa na PCB kwafin allo mai sauri.
Yau, bari mu yi magana game da PCB kwafin allon da abin da kwafin hukumar software akwai?

PCB kwafin allo software?
PCB kwafin allo software 1: BMP2PCB. Farkon kwafin allo software a zahiri software ce kawai don canza BMP zuwa PCB kuma yanzu an kawar da ita!
PCB kwafin allo software 2: QuickPcb2005. Software ce ta kwafi wacce ke goyan bayan hotuna masu launi kuma tana da fage.
Kwafin allo na PCB mai sauri 3: CBR
PCB kwafin allo software 4: PMCB

Yadda za a kwafi PCB da cikakken tsari?
Mataki na farko, lokacin samun PCB, fara yin rikodin ƙira, sigogi, da matsayi na duk abubuwan da aka gyara akan takarda, musamman kwatancen diodes, transistor, da madaidaitan ICs. Zai fi kyau ɗaukar hotuna biyu na matsayi na ɓangaren tare da kyamarar dijital.
Mataki na biyu, cire duk abubuwan da aka gyara kuma cire tin a cikin ramukan PAD. Tsaftace PCB da barasa, sannan saka shi cikin na'urar daukar hotan takardu. Lokacin dubawa, na'urar daukar hotan takardu tana buƙatar ƙara ƙaramin pixels da aka bincika don samun hoto mai haske. Fara POHTOSHOP, duba fuskar siliki a yanayin launi, ajiye fayil ɗin kuma buga shi don madadin.
Mataki na uku, yi amfani da sandpaper na ruwa don goge ɗigon TOP LAYER da BOTTOM LAYER har sai fim ɗin jan ƙarfe ya haskaka. Saka shi a cikin na'urar daukar hotan takardu, fara PHOTOSHOP, sa'an nan duba yadudduka biyu daban a yanayin launi. Lura cewa PCB dole ne a sanya shi a kwance da kuma a tsaye a cikin na'urar daukar hotan takardu, in ba haka ba ba za a iya amfani da hoton da aka bincika ba, kuma ajiye fayil ɗin.
Mataki na huɗu, daidaita bambanci da haske na zane don yin sassa tare da fim ɗin jan karfe da sassan ba tare da bambancin fim na jan karfe ba. Sa'an nan kuma canza wannan hoton zuwa baki da fari, sannan a duba idan layin a bayyane yake. Idan bai bayyana ba, maimaita wannan matakin. Idan bayyananne, ajiye hoton azaman baƙar fata da fari fayilolin BMP TOP.BMP da BOT.BMP. Idan akwai matsala game da zane-zane, ana iya gyara su kuma a gyara su ta amfani da PHOTOSHOP.
Mataki na biyar, canza fayilolin tsarin BMP guda biyu zuwa fayilolin tsarin PROTEL bi da bi. Loda matakan biyu a cikin PROTEL. Idan matsayi na PAD da VIA na biyu yadudduka sun yi karo da juna, yana nuna cewa matakan da suka gabata sun yi kyau. Idan akwai sabani, maimaita mataki na uku.
Mataki na farko, lokacin samun PCB, fara yin rikodin ƙira, sigogi, da matsayi na duk abubuwan da aka gyara akan takarda, musamman kwatancen diodes, transistor, da madaidaitan ICs. Zai fi kyau ɗaukar hotuna biyu na matsayi na ɓangaren tare da kyamarar dijital.
Mataki na biyu, cire duk abubuwan da aka gyara kuma cire tin a cikin ramukan PAD. Tsaftace PCB da barasa, sannan saka shi cikin na'urar daukar hotan takardu. Lokacin dubawa, na'urar daukar hotan takardu tana buƙatar ƙara ƙaramin pixels da aka bincika don samun hoto mai haske. Fara POHTOSHOP, duba fuskar siliki a yanayin launi, ajiye fayil ɗin kuma buga shi don madadin.
Mataki na uku, yi amfani da sandpaper na ruwa don goge ɗigon TOP LAYER da BOTTOM LAYER har sai fim ɗin jan ƙarfe ya haskaka. Saka shi a cikin na'urar daukar hotan takardu, fara PHOTOSHOP, sa'an nan duba yadudduka biyu daban a yanayin launi. Lura cewa PCB dole ne a sanya shi a kwance da kuma a tsaye a cikin na'urar daukar hotan takardu, in ba haka ba ba za a iya amfani da hoton da aka bincika ba, kuma ajiye fayil ɗin.
Mataki na huɗu, daidaita bambanci da haske na zane don yin sassa tare da fim ɗin jan karfe da sassan ba tare da bambancin fim na jan karfe ba. Sa'an nan kuma canza wannan hoton zuwa baki da fari, sannan a duba idan layin a bayyane yake. Idan bai bayyana ba, maimaita wannan matakin. Idan bayyananne, ajiye hoton azaman baƙar fata da fari fayilolin BMP TOP.BMP da BOT.BMP. Idan akwai matsala game da zane-zane, ana iya gyara su kuma a gyara su ta amfani da PHOTOSHOP.
Mataki na biyar, canza fayilolin tsarin BMP guda biyu zuwa fayilolin tsarin PROTEL bi da bi. Loda matakan biyu a cikin PROTEL. Idan matsayi na PAD da VIA na biyu yadudduka sun yi karo da juna, yana nuna cewa matakan da suka gabata sun yi kyau. Idan akwai sabani, maimaita mataki na uku.
Mataki na shida, maida BMP na TOP Layer zuwa TOP.PCB. Lura cewa yana buƙatar a canza shi zuwa Layer SILK, wanda shine launin rawaya. Sa'an nan kuma zana layi a kan Layer TOP kuma sanya sassan bisa ga zane a mataki na biyu. Bayan zane, share Layer SILK.
Mataki na shida, maida BMP na TOP Layer zuwa TOP.PCB. Lura cewa yana buƙatar a canza shi zuwa Layer SILK, wanda shine launin rawaya. Sa'an nan kuma zana layi a kan Layer TOP kuma sanya sassan bisa ga zane a mataki na biyu. Bayan zane, share Layer SILK.
Mataki na bakwai, canza BMP na Layer BOT zuwa BOT.PCB. Lura cewa yana buƙatar a canza shi zuwa Layer SILK, wanda shine launin rawaya. Sannan zana layi akan Layer BOT. Bayan zana, share SILK Layer.
Mataki na takwas, sai a loda TOP.PCB da BOT.PCB a cikin PROTEL sai a hada su cikin zane daya, shi ke nan.
Mataki na tara, buga TOP LAYER da BOTTOM LAYER akan fim na gaskiya tare da firinta na laser (rabo 1: 1), sanya fim ɗin akan PCB ɗin, kwatanta don ganin ko akwai kurakurai. Idan babu kurakurai, kun yi nasara.